metaLAB is a research and teaching unit at Harvard University dedicated to exploring and expanding the frontiers of networked culture in the arts and humanities. It is founded on the belief that many of the key research challenges and opportunities of our era— fundamental questions regarding experience in a connected world, democracy and social justice, the boundaries between nature and culture— transcend divisions between the arts, humanities and sciences; between the academy, industry, and the public sphere; between theoretical and applied knowledge.
metaLAB research brings an array of perspectives and methods to bear on substantial domains of inquiry into the role and effect of technology in the arts and humanities. By combining traditional modes of practice—archival research, critical writing, and curatorial exposition—with such emergent methods as physical computing, data visualization, and participatory mapping and media, metaLAB research infuses scholarship with the playful, enterprising spirit of hacking, making, and artistic inquiry.
the animation of archives
innovative approaches to the study, preservation, processing, and dissemination of archival corpora; linking intramural and extramural repositories across media; participatory/expanded models of curation and archival processing; zoomable map-based GUI designs; placing curated archival materials in dialogue with physical space by means of mobile devices
exhibitions as mode of scholarly practice
installation designs that conjoin media and physical objects; interaction design for exhibitions; digital extensions of physical exhibitions; the animation of built environments
documentary arts +
the creation of multilinear/multimedia documentaries built on databases that are performed by reader/viewers and navigated through a series of guided paths; the invention of new documentary production/distribution platforms and parametric authoring tools; the incubation of new interactive and collaborative documentary projects for broadcast and online contexts, with a particular emphasis on sonic exploration and ethnographic approaches; experimentation with new forms of citizen and community engagement through participatory channels
a theoretical investigative track into the changing nature of curation in the context of the open web through speculative design and outreach projects; programming that provides students with the opportunity to become engaged in collections-based research, curation and digital design
the development of visual methods that reveal the often-unacknowledged patterns in digital data that speak to the social and material history of its accumulation; an inquiry into the deep history of digital collections; the development of tools to contemplate large-scale collection processes and enable richer discussions about their technical and cultural significance
the development of 3d user interfaces and data visualizations as tools for collaborative humanities research, teaching and scholarship; visualizing interconnections between different categories of media objects by means of zoomable, user-controlled viewing angles; 3d object-centered interface and database development
the use and development of data mining and data visualization tools for purposes of cultural-historical research; the visualization of literary, musical and other cultural corpora; the use of optical character recognition techniques in the field of musicology
geospatial iterations of arts and humanities scholarship; multilayered cartographies; geospatial visualization of collections; imaginary or non-representational mapping of data repositories and cultural corpora; the distributed curation of physical landscapes
the designation and documentation of existing high-impact research projects and projecting them outward and beyond through a series of published volumes
networks and natures
development of new digital forms of teaching, publication, curation, and community engagement focused on digital cultures emerging in landscapes variously defined as living, wild, open, or feral; the sampling of human-machine-environment relations in three different modes: talking, blogging, and hacking; development of technology through participatory hacks that engage diverse audiences and encourage them to see their environments in new ways; the cultivation of collaborations and projects that demonstrate opportunities for digital scholarship and learning about communities pressed by new quandaries concerning technology in the wild
metaLAB works with members of Harvard’s digital art, design, and humanities communities while partnering with a network of centers, schools, foundations and initiatives across the University and beyond.
The Berkman Center for Internet and Society
The Berkman Center’s mission is to explore and understand cyberspace; to study its development, dynamics, norms, and standards; and to assess the need or lack thereof for laws and sanctions.
Graduate School of Design
The investigative, speculative aspect of the work of the Graduate School of Design is akin to Walter Benjamin’s wresting of tradition from its tendency to conform. Rethinking the conventions of design practice is, for us, an optimistic and essential project, undertaken with the knowledge that our efforts make a difference in the physical environment. The GSD offers an exciting setting for interaction and the exchange of ideas through the combination of disciplines—architecture, landscape architecture, and urban planning and design—together with the research of our studio-based as well as MDes and Doctoral programs.
Faculty of Arts and Sciences
Founded in 1890, the FAS is the largest division of the University and comprises Harvard College and the Graduate School of Arts and Sciences, including undergraduate and graduate admissions; the School of Engineering and Applied Sciences; and the Division of Continuing Education, including the Extension and Summer Schools. The FAS also encompasses academic resources such as libraries and museums, as well as campus resources and athletics.
Harvard Library Lab at the Office for Scholarly Communication
Harvard Library has established the Harvard Library Lab in order to create better services for students and faculty and to join with others in fashioning the information society of the future. The Lab leverages the entrepreneurial aspirations of people throughout the library system and beyond and promotes projects in all areas of library activity.
The Getty Foundation
The Getty Foundation fulfills the philanthropic mission of the Getty Trust by supporting individuals and institutions committed to advancing the greater understanding and preservation of the visual arts in Los Angeles and throughout the world. Through strategic grant initiatives, it strengthens art history as a global discipline, promotes the interdisciplinary practice of conservation, increases access to museum and archival collections, and develops current and future leaders in the visual arts. It carries out its work in collaboration with the other Getty Programs to ensure that they individually and collectively achieve maximum effect.
Small Design Firm, Inc.
Small Design Firm specializes in the design and implementation of interactive, dynamic graphical applications. In making information accessible to people, it is necessary for designers to rethink current design paradigms. The computer screen is not a piece of paper and should not be treated as such. By taking advantage of the ability of the computer to display dynamic, flexible, and adaptive typography and imagery, we can invent new ways for people to read, interact with, and assimilate information. Likewise, the combination of innovative visualization with architectural space and well-designed physical interfaces puts potentially limitless spaces within a human context.
GridRepublic is a nonprofit organization focused collaboration and culture. GridRepublic’s central activity is a novel form of philanthropy called “Volunteer Computing”: from the organization’s website, participants download an app which enables them to lend their computers’ spare processing power to cancer study, climate modeling, and other vital causes. Other areas of research include “Distributed Thinking” (methods and tools for group problem solving), and the relationship of technology, thinking and culture.
Villa i Tatti – The Harvard University Center for Renaissance Studies
For nearly sixty years Villa i Tatti was the residence of Bernard Berenson (1865–1959), the connoisseur whose attributions of early Italian Renaissance painting guided scholarship and collecting in this field for the first half of the twentieth century. It currently serves as the Harvard University Center for Renaissance Studies and houses the Berenson collection of Italian primitives, and of Chinese and Islamic art, as well as a research library of 140,000 volumes and a collection of 250,000 photographs.
Harvard University Press
Founded in 1913, Harvard University Press is the publisher of such classic works as John Rawls’s Theory of Justice
, E.O. Wilson’s On Human Nature
, and Helen Vendler’s Dickinson
. The Press continues to be a leading publisher of convergent works in the sciences, humanities, and social sciences, while it’s taking bold steps in exciting new directions, from innovative partnerships, to a diverse translation program, to an expanded commitment to facilitating scholarly conversation around the globe. The Press is also embracing new digital products and platforms, driven by the belief that books from academic publishers—on paper or on screen, in your hand or in the cloud—are more essential than ever before for understanding critical issues facing the world today.
The Sensory Ethnography Lab
Harnessing perspectives drawn from the human sciences, the arts, and the humanities, the aim of the Sensory Ethnography Lab is to support innovative combinations of aesthetics and ethnography, with original nonfiction media practices that explore the bodily praxis and affective fabric of human existence. As such, it encourages attention to the many dimensions of social experience and subjectivity that may only with difficulty be rendered with words alone.
Film Study Center
The Film Study Center is Harvard’s one center devoted to supporting artistic practice and creative work. It was founded in 1957 for the purpose of supporting work that records and interprets the world in images and sounds. As such it sustains endeavors, from the ethnographic to the experimental, that explore and expand the expressive potential of audiovisual media, especially through nonfiction. To this end, it provides annual fellowships to students and faculty drawn from departments across the Faculty of Arts and Sciences, and the University as a whole, as well as to a small number of outstanding visiting filmmakers who are invited to Harvard to share their work with the University community.
The Center for Geographic Analysis
The Center for Geographic Analysis at Harvard University was founded in 2006 as a university-wide technology platform in the Institute for Quantitative Social Science, building on the foundation already created by the Harvard Geospatial Library and the Harvard Map Collection. The Center has permanent professional staff that administer Harvard-wide GIS infrastructure, collect and disseminate spatial datasets, and provide training and consultation in the use of geospatial technologies. The Center supports research projects and courses needing spatial analysis.
Harvard Library Innovation Laboratory at Harvard Law School
The Harvard Library Innovation Laboratory at Harvard Law School is a new lab exploring the future of libraries — because their future is open. The lab consists of a small handful of developers with strong backgrounds in library data and apps, a pair of co-directors, a consulting product manager, and a CTO we share with the Law School’s information services group.
Arts @ 29 Garden
Harvard’s Arts @ 29 Garden is a new space intended to support and enable creativity, collaboration, experimentation and art-making amongst faculty, students and visiting artists. Arts @ 29 Garden will influence and be influenced by art-making across the campus and beyond; it will encourage, gather, connect and provide space for projects and classes involving imagining, innovating, and employing new ideas, forms and technologies in the arts. Envisioned as both a physical space and a process of collaboration, the program aims to serve as a laboratory for bringing creative ideas in the visual, verbal, and performative arts to fruition through a process of interdisciplinary interaction, discussion, performance, and implementation.
Critical Media Practice
The Graduate School in Arts and Sciences offers a Secondary Field degree in Critical Media Practice (CMP) for PhD students at Harvard who wish to integrate media production into their academic work. The CMP Secondary Field reflects changing patterns of knowledge production, and in particular that knowledge is increasingly incorporated into novel multi-media configurations in which written language plays only a part.
The Laboratory at Harvard
The Lab at Harvard is a new forum and platform for idea experimentation in the arts and sciences at Harvard University.A three-year experiment, The Lab works to break down boundaries between the arts and sciences to accelerate learning. We catalyze the development of Harvard student and faculty ideas through work-in-progress exhibits, monthly Idea Nights, and annual experiments between leading international artists and Harvard University scientists.The Lab is principally an exhibition and meeting space for student idea development within and between the arts and sciences, and serve as a forum for interfaculty and public creative expression and dialog.
Public Radio Exchange is an online marketplace for distribution, review, and licensing of public radio programming. PRX is also a growing social network and community of listeners, producers, and stations collaborating to reshape public radio.
MIT’s HyperStudio – Laboratory for Digital Humanities explores the potential of new media technologies for the enhancement of education and research in the humanities.
Founded in Trento in October 1988, Film Work is an independent video production company that has created dozens of documentaries, cultural events, communications projects and artistic exhibitions. Known for its imaginative work in both traditional and new media formats, FilmWork is the ideal place to develop innovative projects and to bring them to fruition in a skilled and stimulating environment.
Media And Place (MAP) Productions
Media And Place (MAP) Productions is a startup working at the intersections of software, journalism, media arts and education. From online to installation, broadcast to mobile, our mission is to tell powerful stories, inspire democratic participation, strengthen the public domain and deepen the vitality of local communities through innovative technologies, interactive documentaries and educational programs.
xycomm is a graphic design studio based in Milan (Italy), with a long experience in corporate identity, publishing, exhibit/installation. Thanks to the different specialization and experiences of the team and the wide range of it’s partners, the studio is always ready to faces new challenges and experiment new ways for the graphic design.
The Arnold Arboretum of Harvard University
The Arnold Arboretum of Harvard University discovers and disseminates knowledge of the plant kingdom to foster greater understanding, appreciation, and stewardship of Earth’s botanical diversity and its essential value to humankind. Established in 1872 and planned and designed in collaboration with Frederick Law Olmsted, the Arnold Arboretum is a National Historic Landmark and one of the best preserved of Olmsted’s landscapes. Founded as a public-private partnership between the City of Boston and Harvard University, the Arnold Arboretum is a unique blend of respected research institution and beloved public park in Boston’s Emerald Necklace.
The Ahref Foundation was established in Trento on April 19th, 2010. Ahref is the first Italian foundation that contains in its charter, the study of the active Internet audience and its relationship to information and institutions. The foundation analyses Internet and the media. It broadcasts initiatives that improve the quality of information. It spurs innovation that creates good journalism and it encourages citizen participation. It develops non-profit, unbiased platforms in order to sustain online collaboration.
There are many ways to get involved in the metaLAB community, from part-time research positions to courses to attending ongoing events to our nascent fellowship program.
We want to hear from you if you’re curious about the networked mind; if you make things that talk back to people; if you’re excited by the prospect of mining the seam between the physical and the digital, the off-line and the online; or if you see questions posed in the process of critical making and hacking as questions concerning the world writ large.