Ideas + News

Digital Ecologies at the Arnold Arboretum!

We’re getting the word out on unique design and research opportunities available this summer and into the coming year for our budding collaboration with the Arnold Arboretum. Conceptually situated at the intersection of nature and networks, landscape and media design, and science and aesthetics, Digital Ecologies weaves together the teaching of an experimental, project-based seminar with the development of an open-source living collections toolkit known as Trellis. Through hands-on experiment and critical reflection we are asking what visitor experiences become possible when we integrate information and media ecologies into a living landscape teeming with natural and human histories. We would love to hear from designers, developers and researchers from both within Harvard and beyond with thoughts on how their own work can intersect with Digital Ecologies. Opportunities extend from paid design and research work this summer into development work in the fall, as well as participation in the spring seminar. Please email Kyle Parry at kyle [at] metalab.harvard.edu. We look forward to hearing from you!

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Competition Call for GSD students: Design the Turing Test

Coinciding with the 100th Anniversary of mathematician Alan Turing‘s birth, The Collection of Historical Scientific Instruments (CHSI) at Harvard University will be hosting an exhibition dedicated to his work. This exhibition will be open to the public through-out the Fall 2012 semester.

As part of this show, the CHSI, in collaboration with metaLAB, are hosting a design competition, open to the GSD student body.

Considered one of the hallmark works of Artificial Intelligence, Turing’s 1950 paper, “Computing Machinery and Intelligence,” describes in detail a procedure for judging if machine intelligence has been achieved— the now famous Turing Test.

Though rigorously described in words latent with architectural implications, there is no explicit design for constructing the Turing Test.

Your challenge — Spatialize the Turing Test.

Participants may submit to one or both of two proposal options (one being conceptual and the other to be built in the CHSI exhibition space). The first place conceptual proposal will receive a $500 honorarium; the winning practical proposal will receive a $500 honorarium and a $1500 grant to construct his or her design in the exhibition space (if the designer wishes to do so).

Submission Guidelines
Interested designers should consult the full Brief and Submission Guidelines.

Deadline
Proposals may be submitted as email attachments to the same address no later than May 18, 2012. The winners will be contacted by email by May 31.

Contact
For more information on the exhibition and the design parameters, email chsi@fas.harvard.edu.

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openLAB_04

openLAB_04

May 3, 2012, 6:00-8:00 p.m.

Featuring a year’s worth of student projects from the Digital Humanities / xpCriticism workshop, the Curatorial Innovation Program, and the Library Test Kitchen.

openLAB is a platform for experimentation and innovation. Migrating from site to site, ranging from local galleries to public spaces to Harvard arts venues, the openLAB series provides a forum to share everything from recent hacks and projects in progress to ad-hoc spectacles and polished productions. openLAB participants include core metaLAB members and other artists, scholars and technologists engaged in exploring new modes of practice, exhibition and knowledge design.

This Spring’s openLAB is highlighting the work carried out this year in various domains of experimental pedagogy.

Arts @ 29 Garden Street
Harvard University
29 Garden Street, Cambridge, MA

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But it moves: the New Aesthetic & emergent virtual taste

In the wake of South-by-Southwest, Bruce Sterling has posted a grand, thorough, ruminative essay about the New Aesthetic. If you don’t know the New Aesthetic, you should go and have a look at the tumblr that serves as both its wonder cabinet and its manifesto. Hosted by technologist, impresario, and publishing artist James Bridle, the New Aesthetic is a collaborative attempt to draw a circle around several species of aesthetic activity—including but not limited to drone photography, ubiquitous surveillance, glitch imagery, Streetview photography, 8-bit net nostalgia. Central to the New Aesthetic is a sense that we’re learning to “wave at machines”—and that perhaps in their glitchy, buzzy, algorithmic ways, they’re beginning to wave back in earnest.

At Bridle’s SXSW panel, a quartet of terrifically smart and creative people put the New Aesthetic through its paces, situating it in the history of avant-gardes and exploring its social, commercial, and literary potential.

Sterling isn’t convinced:

[T]he New Aesthetic is a gaudy, network-assembled heap. It’s made of digitized jackstraws that were swept up by a generational sensibility. The products of a “collective intelligence” rarely make much coherent sense.

It was grand work to find and assemble this New Aesthetic wunderkammer, but a heap of eye-catching curiosities don’t constitute a compelling worldview. Look at all of them: Information visualization. Satellite views. Parametric architecture. Surveillance cameras. Digital image processing. Data-mashed video frames. Glitches and corruption artifacts. Voxelated 3D pixels in real-world geometries. Dazzle camou. Augments. Render ghosts. And, last and least, nostalgic retro 8bit graphics from the 1980s.

These are the forms of imagery that Bridle’s collaborators have thrown over his transom. There’s lots, they’re all cool, and most are rather interesting, and some are even profound, but they don’t march together.

Those cats just don’t herd yet; that puzzle is still in its pieces. One can try to cluster them, in a vague ecumenical way, by saying, “This is how contemporary reality looks to our pals, the visionary machines.” But that’s not convincing. I recognize that this is an effective, poetic formulation, and I’m touched by that, but it’s problematic. When you abandon the feel-good aspect of collectively discovering new stuff together, and start getting rigorous and picky about what you’re actually perceiving, the New Aesthetic Easter eggs rather overflow their wicker basket.

I should point out that throughout his essay, Sterling applauds Bridle and his New-Aesthetic comrades for their taste, energy, and creativity. He wants to see their project cohere, wants to see it thrust forth some fully-assembled theory for making and perceiving beautiful objects in a digital age. Sterling isn’t primarily concerned that the New Aesthetic group lacks grand, synthesizing ambitions, but that the trust they place in machines as collaborators is naively misplaced:

Machines are never our friends, even if they’re intimates in our purses and pockets eighteen hours a day. They may very well be our algorithmic investors, but they’re certainly not our art critics, because at that, they suck even worse than they do at running our economy.

If machine vision was our pal, then we wouldn’t need James Bridle to assert that for us. We’d have a Bridlebot, a Googleized visual search-engine that could generate as much aesthetics as we want.

That won’t happen. Why not? Because it is impossible. It’s as impossible as Artificial Intelligence, which is a failed twentieth-century research campaign, reduced to a sci-fi conceit. That’s why the “New Aesthetic” isn’t about “robot vision” from “digital devices,” even when it claims that, as a rhetorical gesture to grant itself some aura.

This insistence that machines don’t care and won’t care about what we see, or about what seeing certain things does to us as organisms, is a deep—and I think deeply productive—problem for the New Aesthetic. There’s a yearning, a beseeching in our relation to machines, and I can’t help thinking we’ll find ourselves spurned, or cuckolded, or worse in the end. Learning to see through machines is not the same thing as learning to see as machines. Networks manifest an aloof, alien kind of omniscience—increasingly ubiquitous and radically, irredeemably insensible in crucial ways. This is off-the-charts otherness, a hyperotherness… and from some quarters there is a yearning, a gnostic peering after some event horizon, a dreamt-of ubiquity or singularity, beyond which machines and human consciousness interpenetrate, some Michelangelesque digital touch-point—all of which Sterling would say is just so much eschatology in the vein of Pierre Teilhard de Chardin. We’re not in fact empathizing with machines; we’re empathizing with screens. And when you consider what’s really going on in the machine, the screen behavior is epiphenomenal.

BERG’s QR clock comes to mind; check this out if you haven’t seen it. It’s a clock only readable by a machine, its display taking the form of cycling QR codes. BERG developed it with the idea that incorporating a QR readout into a clock with a standard numerical display would afford a way to authenticate photos of physical spaces, the way we hold up newspapers in ransom photos. It’s a funny affordance to design for, however, when the machines are already metering time on scales and according to schemes that utterly elude our senses. What do computers care about clocks or faces? We teach machines to indicate them, to prick up their ears in their presence, because that’s what we need. Our imaginary just manages to graze the edges of what might be called the experience of machines—and it’s on that borderland which the New Aesthetic emerges, traveling a differently-ordered sovereignty, in which we’re feral interlopers.

So maybe there’s more to glitch than the *merely* weird, mere passing fancy. Perhaps glitches are the syllables of a kind of lingua franca, a Chinook jargon for the our imaginal interface with the net; perhaps they’re the sensory visa stamped by machines in our feral passport. The glitch is precisely the sigil of the Singularity’s asymptotic impossibility—the glimmer of the irreducible gap, which is also a meaning-making swerve. It’s what makes J. G. Ballard a toweringly better futurist than Arthur C. Clarke. What would a New-Aesthetic 2001: A Space Odyssey look like? Would lies, or mission loyalty, or even the monoliths be interesting to a machine intelligence in touch with itself? Of course, HAL never was interested in the monoliths. In HAL’s place, we have the rovers Spirit and Opportunity, whose patience through the long Martian winters is both awe-inspiring and unnerving. They’re slow, palsied trek, their long frozen pauses, their caterpillar tracks in the red soil, amount to a kind of new-aesthetic performance par excellence.

In a conversation elsewhere, a friend pointed out that the New Aesthetic is practicing something like the pathetic fallacy—that time-honored conceit of poets that attributes feeling to inanimate objects. Indeed there is an element of pathetic fallacy here, which promises all the richness and poetic power poets have used it to body forth. It’s an attempt to frame something akin to Spinoza’s notion of Natura naturans—nature “naturing”—nature expressing itself in its unfolding, a process whose edges we barely touch. And even in fronting the brute facts of nature through scientific means, we have a hard time rinsing ourselves of the pathetic fallacy entirely. Gravitational bodies attract one another; nature abhors a vacuum. Eppur si muove, Galileo is said to have murmured under his breath after being forced to recant heliocentrism and affirm the Earth as the stationary center of the universe: but still it moves.

It’s not totally unreasonable to suppose that *something* is going on in nature, that its constituent objects have some kind of motivation, even if they’re composed of mere chemical gradients or pressure differentials or quantum states. The computer opens up a special case because we made it, and yet it manifests itself in all kinds of ways that seem like a nature—another nature—a little nature, perhaps. There is a strong sense that with computers and their networks, something is going on in there, something emergent and radically other, which nonetheless does begin to infiltrate our edges.

I think of the check digit here. In a line of encoding, the check digit is a 1 or 0 placed at the end of a message to ensure the sum of the line is either even or odd; if a bit is missing somewhere else in the line, the check digit lets the system know that something has gone missing. In a slightly pathetic frame of mind, it’s a very naive, very simple kind of aesthetic sensibility we afforded to the machine. And check digits predate computers; they were introduced in the context of telegraphy. The telegraph network didn’t give a fig for our sense of error; the characters encoded in any given transmission might be put to work telling a lie, expressing an inapt simile, or proffering some malignant ideology, but the cables didn’t care. If a bit is out of place, however, something like a taste—a taste radically different from ours, different even from the pathos-free taste Sterling wants, a budding virtual taste akin at this stage to a single neuron sparking in a petri dish—is offended. Not really, of course. And yet it does move. Ramified and compounded many times over, the emergent, virtual taste of the network metastasizes into some fascinating effects: a ubiquitous-but-glitchy attention; an ambient-but-imperfect recoverability of the past; an assemblage of objects that seem to keep track of their histories, that seem to have something like experience; a participatory, slightly asynchronous panopticon. I don’t think the New Aesthetic is heralding the approach of the Singularity’s event horizon, where computers will vault into consciousness and begin writing a sui-generis literature that drops fully formed from the brow of Stanislaw Lem. The New Aesthetic is making a much humbler move: pointing out these feral phenomena erupting into our midst and saying, but they move.

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Of dead trees, living networks, and encyclopedic ambition

At The New Republic, David A. Bell offers a wistful threnody for the paper edition of the Encyclopædia Britannica, which the eponymous publishing house announced it would cease publishing after 244 years. “With the disappearance of paper encyclopedias, a part of the Western intellectual tradition is disappearing as well,” argues Bell, the Sidney and Ruth Lapidus Professor of History at Princeton and a New Republic contributing editor. The problem, he avers, is not the medium itself; the web offers comprehensiveness, currency, and serendipity, affordances it shares with the multi-volume sets of old—

But the great paper encyclopedias of the past had other, grander ambitions: They aspired to provide an overview of all human knowledge, and, still more boldly, to put that knowledge into a coherent, logical order. Even if they mostly organized their articles alphabetically, they also sought ways to link the material together thematically—all of it…. On Wikipedia, contributors do constantly try to update many different related articles to take account of new material they introduce. But Wikipedia, of course, has no plan, no system, no map of human knowledge.

The problem, however, isn’t that we’ve grown complacent about the nature of knowledge, but that the nature of knowledge is changing in the context of networks. The vision of knowledge as paradigmatic, structured, ordered, like the hierarchy of the church and the deputations of sovereignty, was very much a product of encyclopedism’s golden age, the eighteenth century. Indeed, Diderot and his cohort sought for secular knowledge the kind of power and authority reserved for the monarchy and the magisterium of the Church. It’s a theory of knowledge in keeping with its time—although Diderot and his contemporaries already recognized the problematic nature of any single specified taxonomy of knowledge; the rule of the alphabet offered not only a handy organizing schema, but a leveling arbitrariness as well. But these means of ordering knowledge are thoroughly out of step in our own omnivalent age, which finds us suspicious of expertise, more comfortable with the iterative and approximate.

The old sovereign paradigms of encyclopedic knowledge were on the wane long before Wikipedia. By the twentieth century, encyclopedism’s grand epistemological project had been blackboxed, dumbed down, and commodified for aspirant middlebrow readers, the disruptive ambition of Diderot sold door to door. As a project, the encyclopedia was bracing and grand; as product, EB was just another widget courting obsolescence. As Tim Carmody pointed out in a recent deftly-observed article at Wired, it wasn’t Wikipedia, but Encarta—the wholly-insufficient electronic encyclopedia Microsoft bundled with Windows throughout the 1990s—which doomed the paper encyclopedia:

Not because Encarta made Microsoft money (it didn’t), or because Britannica didn’t develop comparable products for CD-ROM and the web (they totally did, with the first CD-ROM encyclopedia in 1989 and Britannica Online in 1994). Instead, Encarta was an inexpensive, multimedia, not-at-all comprehensive encyclopedia that helped Microsoft sell Windows PCs to families. And once you had a PC in the living room or den where the encyclopedia used to be, it was all over for Mighty Britannica.

And yet we shouldn’t mistake a practical bent for a lack of ambition—Wikipedia maps knowledge as ambitiously as the encyclopedia of old; only its cartography is different. Indeed, mapping is woven into the very structure and method of Wikipedia itself; it isn’t found in orderings and topics, but in the network-locative irruptions of facticity and assertion, citation and correction that make up the entries. Fully documented on the “talk page” of each Wikipedia entry, these records of individual edits and vettings comprise a map of knowledge as it lives in a networked world. As David Weinberger points out in Too Big to Know, his rich, ambivalently hopeful book about the emergent nature of knowledge, network effects create more than new means of dissemination:

That knowledge is a property of the network means more than that crowds can have a type of wisdom in certain circumstances…. it’s not simply that under some circumstances groups are smarter than there smartest member. Rather, the change in the infrastructure of knowledge is altering knowledge’s shape and nature…. knowledge is becooming inextricable from—literally unthinkable without—the network that enables it.

Britannica will continue to produce the continuously-updated digital edition of the Encyclopedia (disclosure: I blogged for EB a few years ago, and briefly worked as a permissions assistant at the publisher’s Chicago office after college—but my encyclopedia of choice was the time capsule of the 1959 World Book my parents kept tucked away in a glass-fronted book case behind the armchair in the living room). For the digital edition to thrive as long as the gilt volumes did, it won’t need the austere taxonomies and abridging ambitions of old, but a willingness to yield its energies to the cartographic ambitions of the network.

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Debuting the Digital Archive of Japan’s 2011 Disasters

The project jumbles the conventional division of scholarly labor in which something happens, and then people comment on the something that happens, and then other people collect those comments and put them in a library, and then archivists catalog them. This raises the question: “What does ethnography mean in a digital, virtual world like this?“ [Dept. of Anthropology chair Theodore] Bestor asked. Access to tens of thousands of tweets, for example, provides “an incredible sense of how people are interpreting a disaster as it happens. … What do you grab? Who do you hug?”

—from Harvard Gazette coverage of the rollout of the Digital Archive of Japan’s 2011 Disasters , a project of metaLAB and Harvard’s Edward O. Reischauer Institute of Japanese Studies. The live version of the site was unveiled at an event last week featuring Reischauer director Andrew Gordon, Theodore Bestor of the Anthropology Department, and Kyle Parry, metaLAB’s project manager for the Archive. Gathering a vast array of media produced in response to the tsunami and ensuing catastrophes at the Fukushima plant and beyond, the Archive provides robust tools for exploring coverage of the disasters and telling stories about their impact. Kyle articulated the strength of the Archive’s comprehensive approach to collection: “It doesn’t limit you by forcing you to come up with the right keywords.” As another participant pointed out, “The collection has the potential to move beyond a collection of records to be a public forum.”

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Truth-hacking, fact-checking, and Lies with Friends

[F]act-checking websites have not extinguished misinformation and have become themselves political weapons. Even Kathleen Hall Jamieson, founder of FactCheck.org, has argued fact-checking may perpetuate lies by restating them…. On Tuesday morning, Jamieson helped frame the conversation: “What is truth? That is an irrelevant question!” she said. “We’re trying to ensure fidelity to the knowable. That is different from the larger world of normative inferences about what is true and what is false. What is desirable and what is good is not the purview of FactCheck.org.”

Andrew Phelps of the Nieman Journalism Lab covering the Truthiness in Digital Media conference, a two-day affair cosponsored by the Berkman Center and MIT’s Center for Civic Media. Factcheck‘s Jamieson, quoted above, was one of a parade of thought-provoking and inspiring thinkers who presented over the course of the conference’s first day at Harvard Law School. The second day was a mini-hackathon at the Media Lab, deftly hosted by Ethan Zuckerman, where teams proposed a variety of data-driven tools for sorting fact from disinformation in networked media. Andrew, yours truly, and a cadre of Knight fellows from the BBC and National Geographic wireframed a social-mobile game, tentatively called Lies with Friends, to explore the serotonin-pumping joys of propagating falsehoods over networks. There wasn’t a game designer in the group (although Andrew, who developed Nieman’s fascinating future-of-journalism bot, Fuego, is a dab hand at data-driven journalism and coding). But we found the process of specifying a game was a great exercise for sorting out the social seductions of lying online.

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Interactive documentary and the wild, wired world

Bear 71 isn’t your grandfather’s grizzly. She knows the name of the drug that tranquilized her, knows too about Zoloft and Viagra, knows that her radio collar broadcasts in the VHF range. She can tell you that a rubber bullet is traveling 650km/hr at 100 feet. She reports that Canmore, near Banff in Alberta, gets five million tourists a year. She knows about the fate of Martha, the last passenger pigeon, and the prospect of bringing the species back through genetic engineering. And she knows that the creatures capable of making this happen are also capable of forgetting to close the lid on a garbage can. Finally, she knows that she’s the eponymous narrator of Bear 71 by Leanne Allison and Jeremy Mendez, The latest work from National Film Board of Canada Interactive.

Bear 71 lived in Banff National Park in the Canadian Rockies; radio-collared at the age of three, her maturation was captured by a series of remote cameras and rub traps scattered throughout the park’s rugged landscape. Unlike the subjects of classic natural-history films, then, Bear 71′s life is documented by a network of ubiquitous probes, nodes, and sensors. Sound familiar?

In her worldly way, Bear 71 (voiced by actress Mia Kirshner) notes the similarity between the ancient, evolved sensory world of animals and the emergent connected networks of humankind. “It’s hard to know where the wild world ends and the wired world begins,” she avers. But the animals are struggling to sort out the old signals from the anthropogenic noise. “if you can’t pull your dog away from a tree in the forest, it’s probably a rub tree…. the forest has its own language. Maybe you can learn it with hidden cameras and test tubes, but I doubt it.”

Bear 71 tells her tale as you, the user of her story, roam the valley in an interactive, topographical interface. It’s geometric and highly abstract: the forest takes the form of rippling grids of green circumflexes; the watercourses, bubbles of blue that shoulder out of the way as your cursor ploughs through; the highway and the railway, black streams of flashing pixels. Throughout the space are interspersed links to various media—camera-trap footage and stills, images of native plants and fauna. You run into the avatars of wandering deer and wolverines—and those of your fellow visitors from the networked world as well, caught by the camera traps that are secreted in their laptops.

Despite its novel interface, Bear 71 evokes the classic nature documentary, the sort of filmed entertainment made by Marlin Perkins and Richard Attenborough: its subject is a charismatic creature, highly anthropomorphized; her story has a tragic arc. Her habitat is hardly the “desert of the real” (sometimes I want a nature documentary to drop me in the middle of a savannah and just leave me there); in the best tradition of public-broadcasting natural history, Bear 71 takes place in a charged, epic landscape of carnal acts. And yet through its format and the materials it uses to tell its tale, Bear 71 begins to imagine a new kind of nature story. Particularly exciting is its use of scientific evidence gathered from a network: its viewpoint is not that of the auteur’s eye trained through long-lens cameras, but the kind of connected-candid perspective of surveillance (it’s charming how much bears passing trailcams appear like humans stalking along the sidewalk: blithe, inscrutable, tuned to the scrolling of their own needs and senses).

Scientists have been using networks to gather data for a long time. And these networks, like consumer-grade communications, are growing in their reach and scope, from the vast, far-flung orbital tracery of telescopes and sensors to the coming submarine swarm of oceanographic bots. The question for storytellers is, how to use these data? Bear 71 offers a suggestive start. —Hat tip Julia Scott-Stevenson.

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Touch, lag, and the haptic uncanny

Verisimilitude doesn’t happen only in space, but in time as well. That’s the takeaway from this Microsoft Research video about recent work in the effect of reducing the lag time of touch-interactive interfaces. The effect of lag, which becomes especially noticeable in large interfaces, is a familiar one—and it has its analogues in the physical world; I think of those magnet play-tables in pediatric waiting rooms, with toy ships and cars that kids can pilot around by sliding magnetized tokens across the underside of the play surface. There’s something irreducibly uncanny about magnets, no matter how familiar we are with their effects—a general principle worth remembering when experimenting with tangible interfaces modeling real-world effects.

At metaLAB, we’re interested in experimenting with exploring tangible digital objects not as surrogates for things, but as interrogations of the properties of the real—as arguments about the embodied dialectics of physical and perceptual properties. It’s worth noting that it’s not a matter of eliminating lag, but of finding where network lags begin to sympathize with our own. —video via Snarkmarket.

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Biblio: your friend in the library of the (near) future

Meet Biblio, your library friend. The design-fiction clip above was made by Ben Brady, student (and teaching assistant) the Library Test Kitchen, a course about building the library of the near future taught by metaLAB’s Jeffrey Schnapp and Jeff Goldenson of the Harvard Library Innovation Lab. Inspired by simple, charismatic digital pets like Tamagotchi, Ben imagines Biblio as a digital creature who serves as a digital guide and assistant, mediating the world of printed books and the realm of networked, open, personal information. Biblio lives in the library—it travels with you from book to book, keeping track of the titles you browse, noting the relationships those books have with others, and urging you to feed its blinking curiosity with further research. The creature seems to have evolved to live in the crook of the palm, a kind of spandrel made by the gestures and manual habits that we use with both books and digital devices. It’s a wonderful example of the projects Library Test Kitchen students are cooking up—including a nap carrel, a digital welcome mat, and roving collections of curated books (to name just three; we’ll feature them all here in weeks to come). They’re ideas that not only inform, but surprise and delight—qualities the library of the future will sorely need.

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